English Framework Life for Saint-Martin map

Romain (Alpha')

The-Programmer
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6/4/20
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Hi ! Following the release of the Saint Martin map on The-Programmer :


Maybe you want to create your server on Saint Martin ? This tutorial is for you.
Unfortunately the TONIC framework is made only for Altis, so I made the necessary modifications for this framework to work on Saint Martin.

There are 2 cases :

- You already have a mission folder where you have made changes that you want to keep:
-> Follow this tutorial to modify your mission file for Saint Martin : https://forum.the-programmer.com/post/change-the-map-of-your-server.2013/
-> Download the mission.sqm file under this post to have the basic NPCs on Saint Martin. You can then do your mapping on it

- You want to create your server starting from 0:
-> Install your Arma 3 server as usual (Windows / Linux)
-> Replace your mission file with Altis_Life.saintmartin
->
Replace your life_server by life_server.pbo



This is only the official framework modified for Saint Martin, no other changes have been made.

Hope this helps more than one.
Goodbye !


More recent updates of the files are available! Scroll down to the bottom of the page.
 

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Dernière édition par un modérateur:
When you look at the code, the framework is made only for Altis and Tanoa. There are a lot of files that need to be modified to make it compatible with another map, but that doesn't mean it's not possible. It's just that there are modifications to be made, it's not ready to be put on any map in a few seconds.

If you read the whole post, there is even a link to the tutorial that allows you to modify your mission for another map.
The point of this post is simply to have done all the modifications for you on the TONIC framework.
 
Update: The helicopter spawn point in the hospital has been fixed. Helicopters will appear on the roof as in Altis.

Changed files:
  • fn_vehicleShopBuy.sqf (mission folder)
  • fn_spawnVehicle.sqf (life_server)
  • mission.sqm (only the position of the marker "medic_spawn_1")
 

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Dernière édition:
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Update: Fixed the inits of the objects for gang hideout. Added the names of Saint Martin's mods to SpyGlass so it doesn't detect them as suspicious.

Changed files:
  • fn_initSpy.sqf (mission folder)
  • mission.sqm
 

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