Have you ever worked on a mission in the editor and used steam workshop mods and Binarized your SQM but later down the road the mod gets removed from the workshop and now your stuck with a mission.sqm you can no longer edit.
Well here is a simple workaround:
Step 1.
Open CfgConvert in A3 Tools
Step 2.
Select the Binarized mission.sqm
Step 3.
Convert into a bin file
Step 4.
Select the mission.sqm.bin
Step 5.
Convert the mission.sqm.bin into a CPP file
Step 6.
Once done rename mission.sqm.cpp to mission.sqm
And boom you can now edit the file in a text editor and remove the mods that are no longer supported.
Well here is a simple workaround:
Step 1.
Open CfgConvert in A3 Tools
![1.png 1.png](https://forum.the-programmer.com/data/attachments/1/1063-aa05708646b75202081af3e1b79a4ce2.jpg?hash=qgVwhka3Ug)
Step 2.
Select the Binarized mission.sqm
![2.png 2.png](https://forum.the-programmer.com/data/attachments/1/1064-811301ea58f5c7eb7fe882266053fa89.jpg?hash=gRMB6lj1x-)
Step 3.
Convert into a bin file
![3.png 3.png](https://forum.the-programmer.com/data/attachments/1/1065-d8799a72e46c43a31f2e89827736506d.jpg?hash=2HmacuRsQ6)
Step 4.
Select the mission.sqm.bin
![4.png 4.png](https://forum.the-programmer.com/data/attachments/1/1066-57e5885cdaff66b84cb99f5403d5fea4.jpg?hash=V-WIXNr_Zr)
Step 5.
Convert the mission.sqm.bin into a CPP file
![5.png 5.png](https://forum.the-programmer.com/data/attachments/1/1067-d2a3d8f4757b01604824b2c14b4dfa3d.jpg?hash=0qPY9HV7AW)
Step 6.
Once done rename mission.sqm.cpp to mission.sqm
And boom you can now edit the file in a text editor and remove the mods that are no longer supported.
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