ZBlueGeek a écrit le dernier message :
Oh je suis choqué
J'ai remarqué que dans le fn_vehicleShopBuy.sqf de base il y a une condition qui modifie la position de spawn "med_air_hs" que tu utilises.
Dans le fichier, essaye de remplacer :
par :Code:if ((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0; _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]); sleep 0.6; } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle setPos (getMarkerPos _spawnPoint); _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); };
Code:_vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle setPos (getMarkerPos _spawnPoint); _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint);
C'est réparé ! Merci