_veh = createVehicle ["Car", getMarkerPos "spawnMarker", [], 0, "NONE"];
_veh setVehicleVarName "PLAQUE001";
_veh setObjectTexture [0, "#(argb,8,8,3)color(1,1,1,1)"];
_veh addEventHandler ["GetIn", {
_this setVehicleVarName getText (_this getVariable "PLAQUE001");
}];