Every wanted gangs to have their custom uniforms without having to skin them?
Well here is a very easy way to do so.
Open Config_Clothing.hpp Find the gang shop by defult looks like this:
And you will change to like so:
And what this does is check if they're in the gang and if so they can buy that item. This is easier than making new shops and a bonus for gang hideouts.
Well here is a very easy way to do so.
Open Config_Clothing.hpp Find the gang shop by defult looks like this:
Code:
class gang_clothing {
title = "STR_Shops_C_Gang";
conditions = "";
side = "civ";
uniforms[] = {
{ "NONE", $STR_C_Remove_uniforms, 0, "" }
};
headgear[] = {
{ "NONE", $STR_C_Remove_headgear, 0, "" }
};
goggles[] = {
{ "NONE", $STR_C_Remove_goggles, 0, "" }
};
vests[] = {
{ "NONE", $STR_C_Remove_vests, 0, "" },
{ "V_Rangemaster_belt", "", 1900, "" }
};
backpacks[] = {
{ "NONE", $STR_C_Remove_backpacks, 0, "" }
};
};
And you will change to like so:
Code:
class gang_clothing {
title = "STR_Shops_C_Gang";
conditions = "";
side = "civ";
uniforms[] = {
{ "NONE", $STR_C_Remove_uniforms, 0, "" },
{ "classname", "", 300, "group player getVariable ['gang_name',''] isEqualTo 'gang name here'" }
};
headgear[] = {
{ "NONE", $STR_C_Remove_headgear, 0, "" },
{ "classname", "", 300, "group player getVariable ['gang_name',''] isEqualTo 'gang name here'" }
};
goggles[] = {
{ "NONE", $STR_C_Remove_goggles, 0, "" },
{ "classname", "", 300, "group player getVariable ['gang_name',''] isEqualTo 'gang name here'" }
};
vests[] = {
{ "NONE", $STR_C_Remove_vests, 0, "" },
{ "classname", "", 300, "group player getVariable ['gang_name',''] isEqualTo 'gang name here'" }
};
backpacks[] = {
{ "NONE", $STR_C_Remove_backpacks, 0, "" },
{ "classname", "", 300, "group player getVariable ['gang_name',''] isEqualTo 'gang name here'" }
};
};
And what this does is check if they're in the gang and if so they can buy that item. This is easier than making new shops and a bonus for gang hideouts.