blockedTerritories[] = { // Locations blocked after borders
// "monTerritoire1",
"Kavala","Kore","Syrta","Athira","Zaros","Frini","Rodopoli","Poliakko","Neochori","Gravia","Telos","Charkia","Pyrgos","Chalkeia","Dorida","Kalochori","Paros","Sofia","Molos","Lakka"
};
bypassedTerritories[] = { // Locations blocked before borders
// "monTerritoire1"
// ,"Kavala"
};
typeLocations[] = { // Type of location activated for territories (empty for only added territories)
"NameCityCapital"
,"NameCity"
// ,"NameVillage"
// ,"NameMarine"
// ,"NameLocal"
// ,"Hill"
// ,"Mount"
};
blockedTerritories[]
l'ensemble des lieux ou tu souhaites désactiver le système. Dans ton as il serait aussi judicieux de ne laisser dans le typeLocations[]
uniquement le type du lieu que tu souhaites activer. // Arrays
addedTerritories[] = { // To add an island missed by the procedural generation or special places list of {string, {x, y}}
// {"A",{3464,12971}}
// ,{"B",{8000,13000}}
};
blockedTerritories[] = { // Locations blocked after borders
,"Kavala"
,"Kore"
,"Syrta"
,"Zaros"
,"Athira"
};
bypassedTerritories[] = { // Locations blocked before borders
// "monTerritoire1"
//"Kavala"
};
typeLocations[] = { // Type of location activated for territories (empty for only added territories)
//"NameCityCapital"
,"Agios Dionysios"
// ,"NameVillage"
// ,"NameMarine"
// ,"NameLocal"
// ,"Hill"
// ,"Mount"
};
allowedColision[] = {// Type of allowed collisions with flag
"FENCE",
"HIDE",
"QUAY",
"STACK",
"TOURISM",
"TRACK",
"TRAIL",
};
ça n'a rien changé du coup ? Peut être qu'il faut forcer la regénération des territoires.Effectivement j'avais déjà essayé de modifier ce fichier, j'ai réessayé en modifiant blockedTerritories[] et le typeLocations[] mais cela ne fonctionne pas.
blockedTerritories[] = { // Locations blocked after borders
// "monTerritoire1",
"Kavala","Kore","Syrta","Athira","Zaros","Frini","Rodopoli","Poliakko","Neochori","Gravia","Telos","Charkia","Pyrgos","Chalkeia","Dorida","Kalochori","Paros","Sofia","Molos","Lakka"
};
bypassedTerritories[] = { // Locations blocked before borders
// "monTerritoire1"
// ,"Kavala"
};
typeLocations[] = { // Type of location activated for territories (empty for only added territories)
"NameCityCapital"
,"NameCity"
// ,"NameVillage"
// ,"NameMarine"
// ,"NameLocal"
// ,"Hill"
// ,"Mount"
};
persistant = false;