version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
maxSamplesPlayed=96;
class CfgDifficultyPresets
{
defaultPreset="Regular";
myArmorCoef=1.5;
groupArmorCoef=1.5;
fadeDistanceStart=40;
fadeDistanceSpan=10;
recoilCoef=1;
visionAidCoef=0.80000001;
divingLimitMultiplier=1;
animSpeedCoef=0;
cancelThreshold=0;
showCadetHints=1;
showCadetWP=1;
class Regular
{
displayName="$STR_Difficulty1";
optionDescription="";
optionPicture="\A3\Ui_f\data\Logos\arma3_white_ca.paa";
levelAI="AILevelMedium";
class Options
{
reducedDamage=0;
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
tacticalPing=0;
weaponInfo=2;
stanceIndicator=0;
staminaBar=0;
weaponCrosshair=1;
visionAid=0;
thirdPersonView=1;
cameraShake=1;
scoreTable=0;
deathMessages=0;
vonID=0;
mapContent=1;
autoReport=0;
multipleSaves=1;
};
};
};
sceneComplexity=400000;
shadowZDistance=100;
viewDistance=1000;
preferredObjectViewDistance=800;
terrainGrid=25;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
volumeVoN=10;
vonRecThreshold=0.029999999;