Bonsoir je viens vous voir pour Plusieurs question assez débile sur l'ajouts de boutons ou autre sur le Radial Menu et IPhone.
1. J'aimerais savoir comment rajouter des buttons sur le radial menue pour tous ce qu'il touche mes anim de personnage du genre signe Jul ect ect . ( en Utilisant ACE)
2. J'ai le Scripts placables menu (https://github.com/AltisDev/wiki/blob/master/tutoriels-life-version-5/menu-dobjets-placables.md) et j'aimerais le relier à l'Iphone XI pour éviter plusieurs touches.
3. Depuis que j'ai installer le FuelStations j'ai cette erreur (ci dessous) récurrente qui s'affiche sur les Logs sachent que je n'est rien Modifier du scripts appart rajouter des items
[CODE lang="cpp" title="Config Master"]/*
Author: Maxence
Web site: www.the-programmer.com
Discord: https://discord.the-programmer.com
Terms of use:
- This file is forbidden unless you have permission from the author. If you have this file without permission to use it please do not use it and do not share it.
- If you have permission to use this file, you can use it on your server however it is strictly forbidden to share it.
- Out of respect for the author please do not delete this information.
*/
#define true 1
#define false 0
class Max_Settings_FuelStations {
default_lang = "fr"; // fr / en / de / es
textures_base_path = "The-Programmer\FuelStations\textures"; // If you move the textures to another location or in a mod keep the folder structure and file names the same in the current textures folder
license_refuel_stations = "license_civ_pump"; // this license is required to refuel a pump [and win money ]
enable_more_fuel_consumption = true; // true/false - if you put true the vehicles will consume more fuel
more_consumption_coefficent = 200; // This value does not really make sense, reduce it to reduce consumption, increase it to increase consumption
refuel_car_time_per_liter = 0.5; // Default 0.5 seconds, for 10 liters it will take 5 seconds, for 30 liters it will take 15 seconds
refuel_pump_time_per_liter = 0.25; // Default 0.25 seconds, for 100 liters it will take 25 seconds, for 300 liters it will take 75 seconds
class fuel_stations {
class Land_FuelStation_01_pump_malevil_F { // class = classname of the fuel pump
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_FuelStation_01_pump_F {
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_FuelStation_02_pump_F {
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_fs_feed_F {
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_FuelStation_Feed_F {
fuel_1 = 0; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 0;
fuel_3 = 0;
fuel_4 = 0;
fuel_5 = 0;
fuel_6 = 0;
fuel_7 = 0;
fuel_8 = 0;
fuel_9 = 0;
fuel_10 = 0;
fuel_11 = 0;
fuel_12 = 0;
fuel_12 = 0;
fuel_14 = 10000;
};
};
class fuel_types {
class fuel_1 {
shortName = "Gazole"; // Used in our script : Vehicle Shop
displayName = "Gazole (B7)"; // Not in stringtable ! only the text
item_refuel = "gazole"; // class and variable of the object (in the config_vItems) which makes it possible to fill the fuel station for this type of fuel
liter_price = 15; // price per liter of fuel purchased
liter_price_refuel_station = 12; // price per liter of fuel sold (when you refuel the station)
liters_per_item_refuel_station = 2; // number of liters in one "item_refuel"
};
class fuel_2 {
shortName = "Gazoleb10"; // Used in our script : Vehicle Shop
displayName = "Gazole (B10) Grand Froid"; // Not in stringtable ! only the text
item_refuel = "gazoleb10"; // class and variable of the object (in the config_vItems) which makes it possible to fill the fuel station for this type of fuel
liter_price = 15; // price per liter of fuel purchased
liter_price_refuel_station = 12; // price per liter of fuel sold (when you refuel the station)
liters_per_item_refuel_station = 2; // number of liters in one "item_refuel"
};
class fuel_3 {
shortName = "Gazolextl"; // Used in our script : Vehicle Shop
displayName = "Gazole paraffinique de synthèse (XTL)"; // Not in stringtable ! only the text
item_refuel = "gazolextl"; // class and variable of the object (in the config_vItems) which makes it possible to fill the fuel station for this type of fuel
liter_price = 15; // price per liter of fuel purchased
liter_price_refuel_station = 12; // price per liter of fuel sold (when you refuel the station)
liters_per_item_refuel_station = 2; // number of liters in one "item_refuel"
};
class fuel_4 {
shortName = "SP95";
displayName = "Essence Sans Plomb 95-E5";
item_refuel = "sp95";
liter_price = 9;
liter_price_refuel_station = 6;
liters_per_item_refuel_station = 2;
};
class fuel_5 {
shortName = "SP98";
displayName = "Essence Sans Plomb 98-E5";
item_refuel = "sp98";
liter_price = 12;
liter_price_refuel_station = 9;
liters_per_item_refuel_station = 2;
};
class fuel_6 {
shortName = "SP95E10";
displayName = "Essence Sans Plomb 95-E10";
item_refuel = "sp95e10";
liter_price = 27;
liter_price_refuel_station = 20;
liters_per_item_refuel_station = 2;
};
class fuel_7 {
shortName = "E85";
displayName = "éthanol E85";
item_refuel = "e85";
liter_price = 27;
liter_price_refuel_station = 20;
liters_per_item_refuel_station = 2;
};
class fuel_8 {
shortName = "elec";
displayName = "électricité";
item_refuel = "elec";
liter_price = 17;
liter_price_refuel_station = 14;
liters_per_item_refuel_station = 2;
};
class fuel_9 {
shortName = "gpl";
displayName = "GPL-C";
item_refuel = "gpl";
liter_price = 17;
liter_price_refuel_station = 14;
liters_per_item_refuel_station = 2;
};
class fuel_10 {
shortName = "GNV";
displayName = "Gaz Naturel Véhicule";
item_refuel = "gnv";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_11 {
shortName = "h2";
displayName = "Hydrogène";
item_refuel = "h2";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_12 {
shortName = "lpg";
displayName = "Gaz de petrole Liquide";
item_refuel = "lpg";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_13 {
shortName = "lng";
displayName = "Gaz naturel liquéfier";
item_refuel = "lng";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_14 {
shortName = "Kerosene";
displayName = "Kerosene";
item_refuel = "kerosene";
liter_price = 27;
liter_price_refuel_station = 20;
liters_per_item_refuel_station = 2;
};
};
};
[/CODE]
1. J'aimerais savoir comment rajouter des buttons sur le radial menue pour tous ce qu'il touche mes anim de personnage du genre signe Jul ect ect . ( en Utilisant ACE)
2. J'ai le Scripts placables menu (https://github.com/AltisDev/wiki/blob/master/tutoriels-life-version-5/menu-dobjets-placables.md) et j'aimerais le relier à l'Iphone XI pour éviter plusieurs touches.
3. Depuis que j'ai installer le FuelStations j'ai cette erreur (ci dessous) récurrente qui s'affiche sur les Logs sachent que je n'est rien Modifier du scripts appart rajouter des items
[CODE lang="cpp" title="Config Master"]/*
Author: Maxence
Web site: www.the-programmer.com
Discord: https://discord.the-programmer.com
Terms of use:
- This file is forbidden unless you have permission from the author. If you have this file without permission to use it please do not use it and do not share it.
- If you have permission to use this file, you can use it on your server however it is strictly forbidden to share it.
- Out of respect for the author please do not delete this information.
*/
#define true 1
#define false 0
class Max_Settings_FuelStations {
default_lang = "fr"; // fr / en / de / es
textures_base_path = "The-Programmer\FuelStations\textures"; // If you move the textures to another location or in a mod keep the folder structure and file names the same in the current textures folder
license_refuel_stations = "license_civ_pump"; // this license is required to refuel a pump [and win money ]
enable_more_fuel_consumption = true; // true/false - if you put true the vehicles will consume more fuel
more_consumption_coefficent = 200; // This value does not really make sense, reduce it to reduce consumption, increase it to increase consumption
refuel_car_time_per_liter = 0.5; // Default 0.5 seconds, for 10 liters it will take 5 seconds, for 30 liters it will take 15 seconds
refuel_pump_time_per_liter = 0.25; // Default 0.25 seconds, for 100 liters it will take 25 seconds, for 300 liters it will take 75 seconds
class fuel_stations {
class Land_FuelStation_01_pump_malevil_F { // class = classname of the fuel pump
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_FuelStation_01_pump_F {
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_FuelStation_02_pump_F {
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_fs_feed_F {
fuel_1 = 2000; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 2000;
fuel_3 = 2000;
fuel_4 = 2000;
fuel_5 = 2000;
fuel_6 = 2000;
fuel_7 = 2000;
fuel_8 = 0;
fuel_9 = 2000;
fuel_10 = 2000;
fuel_11 = 2000;
fuel_12 = 2000;
fuel_12 = 2000;
fuel_14 = 0;
};
class Land_FuelStation_Feed_F {
fuel_1 = 0; // number of liter by default and maximum per fuel per pump for the item who have as class "fuel_1" (fuel types are defined below the stations)
fuel_2 = 0;
fuel_3 = 0;
fuel_4 = 0;
fuel_5 = 0;
fuel_6 = 0;
fuel_7 = 0;
fuel_8 = 0;
fuel_9 = 0;
fuel_10 = 0;
fuel_11 = 0;
fuel_12 = 0;
fuel_12 = 0;
fuel_14 = 10000;
};
};
class fuel_types {
class fuel_1 {
shortName = "Gazole"; // Used in our script : Vehicle Shop
displayName = "Gazole (B7)"; // Not in stringtable ! only the text
item_refuel = "gazole"; // class and variable of the object (in the config_vItems) which makes it possible to fill the fuel station for this type of fuel
liter_price = 15; // price per liter of fuel purchased
liter_price_refuel_station = 12; // price per liter of fuel sold (when you refuel the station)
liters_per_item_refuel_station = 2; // number of liters in one "item_refuel"
};
class fuel_2 {
shortName = "Gazoleb10"; // Used in our script : Vehicle Shop
displayName = "Gazole (B10) Grand Froid"; // Not in stringtable ! only the text
item_refuel = "gazoleb10"; // class and variable of the object (in the config_vItems) which makes it possible to fill the fuel station for this type of fuel
liter_price = 15; // price per liter of fuel purchased
liter_price_refuel_station = 12; // price per liter of fuel sold (when you refuel the station)
liters_per_item_refuel_station = 2; // number of liters in one "item_refuel"
};
class fuel_3 {
shortName = "Gazolextl"; // Used in our script : Vehicle Shop
displayName = "Gazole paraffinique de synthèse (XTL)"; // Not in stringtable ! only the text
item_refuel = "gazolextl"; // class and variable of the object (in the config_vItems) which makes it possible to fill the fuel station for this type of fuel
liter_price = 15; // price per liter of fuel purchased
liter_price_refuel_station = 12; // price per liter of fuel sold (when you refuel the station)
liters_per_item_refuel_station = 2; // number of liters in one "item_refuel"
};
class fuel_4 {
shortName = "SP95";
displayName = "Essence Sans Plomb 95-E5";
item_refuel = "sp95";
liter_price = 9;
liter_price_refuel_station = 6;
liters_per_item_refuel_station = 2;
};
class fuel_5 {
shortName = "SP98";
displayName = "Essence Sans Plomb 98-E5";
item_refuel = "sp98";
liter_price = 12;
liter_price_refuel_station = 9;
liters_per_item_refuel_station = 2;
};
class fuel_6 {
shortName = "SP95E10";
displayName = "Essence Sans Plomb 95-E10";
item_refuel = "sp95e10";
liter_price = 27;
liter_price_refuel_station = 20;
liters_per_item_refuel_station = 2;
};
class fuel_7 {
shortName = "E85";
displayName = "éthanol E85";
item_refuel = "e85";
liter_price = 27;
liter_price_refuel_station = 20;
liters_per_item_refuel_station = 2;
};
class fuel_8 {
shortName = "elec";
displayName = "électricité";
item_refuel = "elec";
liter_price = 17;
liter_price_refuel_station = 14;
liters_per_item_refuel_station = 2;
};
class fuel_9 {
shortName = "gpl";
displayName = "GPL-C";
item_refuel = "gpl";
liter_price = 17;
liter_price_refuel_station = 14;
liters_per_item_refuel_station = 2;
};
class fuel_10 {
shortName = "GNV";
displayName = "Gaz Naturel Véhicule";
item_refuel = "gnv";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_11 {
shortName = "h2";
displayName = "Hydrogène";
item_refuel = "h2";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_12 {
shortName = "lpg";
displayName = "Gaz de petrole Liquide";
item_refuel = "lpg";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_13 {
shortName = "lng";
displayName = "Gaz naturel liquéfier";
item_refuel = "lng";
liter_price = 11;
liter_price_refuel_station = 8;
liters_per_item_refuel_station = 2;
};
class fuel_14 {
shortName = "Kerosene";
displayName = "Kerosene";
item_refuel = "kerosene";
liter_price = 27;
liter_price_refuel_station = 20;
liters_per_item_refuel_station = 2;
};
};
};
[/CODE]
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