Bonjour,
J'essaye actuellement d'ajouter un deuxième klaxon à un vehicule.
Quand on achète le vehicule, il a bien le 2ème klaxon mais si on le sort du garage il ne le possède plus.
Voici les fichiers modifiés:
core/config/fn_vehicleAnimate.sqf
core/shops/fn_vehicleShopBuy.sqf
life_server/functions/systems/fn_spawnVehicle.sqf
Merci d'avance pour votre aide.
J'essaye actuellement d'ajouter un deuxième klaxon à un vehicule.
Quand on achète le vehicule, il a bien le 2ème klaxon mais si on le sort du garage il ne le possède plus.
Voici les fichiers modifiés:
core/config/fn_vehicleAnimate.sqf
Code:
/*
File: fn_vehicleAnimate.sqf
Author: Bryan "Tonic" Boardwine
Description:
Pass what you want to be animated.
*/
private ["_vehicle","_animate","_state"];
_vehicle = [_this,0,objNull,[objNull]] call BIS_fnc_param;
if (isNull _vehicle) exitWith {}; //FUCK
_animate = [_this,1,"",["",[]]] call BIS_fnc_param;
_preset = [_this,2,false,[false]] call BIS_fnc_param;
if (!_preset) then
{
if (count _animate > 1) then
{
{
_vehicle animate[_x select 0,_x select 1];
} forEach _animate;
}
else
{
_vehicle animate[_animate select 0,_animate select 1];
};
}
else
{
switch (_animate) do
{
case "cop_cars_civil":
{
_vehicle addWeapon "PoliceHorn";
};
};
};
core/shops/fn_vehicleShopBuy.sqf
Code:
#include "..\..\script_macros.hpp"
/*
File: fn_vehicleShopBuy.sqf
Author: Bryan "Tonic" Boardwine
Description:
Does something with vehicle purchasing.
*/
params [["_mode",true,[true]]];
if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};
if ((time - life_action_delay) < 0.2) exitWith {hint localize "STR_NOTF_ActionDelay";};
life_action_delay = time;
private _className = lbData[2302,(lbCurSel 2302)];
private _vIndex = lbValue[2302,(lbCurSel 2302)];
private _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
private _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");
private _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");
private "_buyMultiplier";
private "_rentMultiplier";
switch (playerSide) do {
case civilian: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
};
case west: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
};
case independent: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
};
case east: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
};
};
private "_purchasePrice";
if (_mode) then {
_purchasePrice = round(_initalPrice * _buyMultiplier);
} else {
_purchasePrice = round(_initalPrice * _rentMultiplier);
};
private _conditions = M_CONFIG(getText,"LifeCfgVehicles",_className,"conditions");
if !([_conditions] call life_fnc_levelCheck) exitWith {hint localize "STR_Shop_Veh_NoLicense";};
private _colorIndex = lbValue[2304,(lbCurSel 2304)];
if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
if (CASH < _purchasePrice) exitWith {hint format [localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};
private _spawnPoints = life_veh_shop select 1;
private _spawnPoint = "";
if ((life_veh_shop select 0) == "med_air_hs") then {
if (nearestObjects[(getMarkerPos _spawnPoints),["Air"],35] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
} else {
//Check if there is multiple spawn points and find a suitable spawnpoint.
if (_spawnPoints isEqualType []) then {
//Find an available spawn point.
{
if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};
true
} count _spawnPoints;
} else {
if (nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
};
};
if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block"; closeDialog 0;};
CASH = CASH - _purchasePrice;
[0] call SOCK_fnc_updatePartial;
if (_mode) then {
hint format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
} else {
hint format [localize "STR_Shop_Veh_Rented",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
};
//Spawn the vehicle and prep it.
private "_vehicle";
if ((life_veh_shop select 0) == "med_air_hs") then {
_vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
_vehicle allowDamage false;
_hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
_vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
sleep 0.6;
} else {
_vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
_vehicle allowDamage false; //Temp disable damage handling..
_vehicle setPos (getMarkerPos _spawnPoint);
_vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
_vehicle setDir (markerDir _spawnPoint);
};
_vehicle lock 2;
[_vehicle,_colorIndex] call life_fnc_colorVehicle;
[_vehicle] call life_fnc_clearVehicleAmmo;
_vehicle setVariable ["trunk_in_use",false,true];
_vehicle setVariable ["vehicle_info_owners",[[getPlayerUID player,profileName]],true];
_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
//Side Specific actions.
switch (playerSide) do {
case west:
{
if ((life_veh_shop select 2) isEqualTo "cop" && _className in ["C_Hatchback_01_F","C_SUV_01_F","C_Hatchback_01_sport_F"]) then {
[_vehicle,"cop_cars_civil",true] spawn life_fnc_vehicleAnimate;
};
};
};
_vehicle allowDamage true;
life_vehicles pushBack _vehicle;
//Always handle key management by the server
[getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];
if (_mode) then {
if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
if (life_HC_isActive) then {
[(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
} else {
[(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
};
};
};
if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
} else {
advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
};
publicVariableServer "advanced_log";
};
closeDialog 0; //Exit the menu.
true;
life_server/functions/systems/fn_spawnVehicle.sqf
Code:
#include "\life_server\script_macros.hpp"
/*
File: fn_spawnVehicle.sqf
Author: Bryan "Tonic" Boardwine
Description:
Sends the query request to the database, if an array is returned then it creates
the vehicle if it's not in use or dead.
*/
params [
["_vid", -1, [0]],
["_pid", "", [""]],
["_sp", [], [[],""]],
["_unit", objNull, [objNull]],
["_price", 0, [0]],
["_dir", 0, [0]],
"_spawntext"
];
private _unit_return = _unit;
private _name = name _unit;
private _side = side _unit;
_unit = owner _unit;
if (_vid isEqualTo -1 || {_pid isEqualTo ""}) exitWith {};
if (_vid in serv_sv_use) exitWith {};
serv_sv_use pushBack _vid;
private _servIndex = serv_sv_use find _vid;
private _query = format ["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];
private _tickTime = diag_tickTime;
private _queryResult = [_query,2] call DB_fnc_asyncCall;
if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
diag_log "------------- Client Query Request -------------";
diag_log format ["QUERY: %1",_query];
diag_log format ["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
diag_log format ["Result: %1",_queryResult];
diag_log "------------------------------------------------";
};
if (_queryResult isEqualType "") exitWith {};
private _vInfo = _queryResult;
if (isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};
if (count _vInfo isEqualTo 0) exitWith {serv_sv_use deleteAt _servIndex;};
if ((_vInfo select 5) isEqualTo 0) exitWith {
serv_sv_use deleteAt _servIndex;
[1,"STR_Garage_SQLError_Destroyed",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
};
if ((_vInfo select 6) isEqualTo 1) exitWith {
serv_sv_use deleteAt _servIndex;
[1,"STR_Garage_SQLError_Active",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
};
private "_nearVehicles";
if !(_sp isEqualType "") then {
_nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
} else {
_nearVehicles = [];
};
if (count _nearVehicles > 0) exitWith {
serv_sv_use deleteAt _servIndex;
[_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];
[1,"STR_Garage_SpawnPointError",true] remoteExecCall ["life_fnc_broadcast",_unit];
};
_query = format ["UPDATE vehicles SET active='1', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];
private _trunk = [(_vInfo select 9)] call DB_fnc_mresToArray;
private _gear = [(_vInfo select 10)] call DB_fnc_mresToArray;
private _damage = [call compile (_vInfo select 12)] call DB_fnc_mresToArray;
private _wasIllegal = _vInfo select 13;
_wasIllegal = if (_wasIllegal isEqualTo 1) then { true } else { false };
[_query,1] call DB_fnc_asyncCall;
private "_vehicle";
if (_sp isEqualType "") then {
_vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
_vehicle allowDamage false;
_hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
_vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
uiSleep 0.6;
} else {
_vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
_vehicle allowDamage false;
_vehicle setPos _sp;
_vehicle setVectorUp (surfaceNormal _sp);
_vehicle setDir _dir;
};
_vehicle allowDamage true;
//Send keys over the network.
[_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];
[_pid,_side,_vehicle,1] call TON_fnc_keyManagement;
_vehicle lock 2;
//Reskin the vehicle
[_vehicle,(_vInfo select 8)] remoteExecCall ["life_fnc_colorVehicle",_unit];
_vehicle setVariable ["vehicle_info_owners",[[_pid,_name]],true];
_vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];
_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
[_vehicle] call life_fnc_clearVehicleAmmo;
if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then {
_vehicle setVariable ["Trunk",_trunk,true];
if (_wasIllegal) then {
private _refPoint = if (_sp isEqualType "") then {getMarkerPos _sp;} else {_sp;};
private _distance = 100000;
private "_location";
{
private _tempLocation = nearestLocation [_refPoint, _x];
private _tempDistance = _refPoint distance _tempLocation;
if (_tempDistance < _distance) then {
_location = _tempLocation;
_distance = _tempDistance;
};
false
} count ["NameCityCapital", "NameCity", "NameVillage"];
_location = text _location;
[1,"STR_NOTF_BlackListedVehicle",true,[_location,_name]] remoteExecCall ["life_fnc_broadcast",west];
_query = format ["UPDATE vehicles SET blacklist='0' WHERE id='%1' AND pid='%2'",_vid,_pid];
[_query,1] call DB_fnc_asyncCall;
};
} else {
_vehicle setVariable ["Trunk",[[],0],true];
};
if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {
_vehicle setFuel (_vInfo select 11);
}else{
_vehicle setFuel 1;
};
if (count _gear > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_inventory") isEqualTo 1)) then {
_items = _gear select 0;
_mags = _gear select 1;
_weapons = _gear select 2;
_backpacks = _gear select 3;
for "_i" from 0 to ((count (_items select 0)) - 1) do {
_vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
};
for "_i" from 0 to ((count (_mags select 0)) - 1) do {
_vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
};
for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
_vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
};
for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
_vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
};
};
if (count _damage > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_damage") isEqualTo 1)) then {
_parts = getAllHitPointsDamage _vehicle;
for "_i" from 0 to ((count _damage) - 1) do {
_vehicle setHitPointDamage [format ["%1",((_parts select 0) select _i)],_damage select _i];
};
};
//Sets of animations
if ((_vInfo select 1) isEqualTo "cop" && (_vInfo select 2) in ["C_Hatchback_01_F","C_SUV_01_F","C_Hatchback_01_sport_F"]) then {
[_vehicle,"cop_cars_civil",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
};
[1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
serv_sv_use deleteAt _servIndex;
Merci d'avance pour votre aide.