/*%FSM<COMPILE "scriptedFSM.cfg, Server-Side Cleanup">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-62.908096,-391.651611,27.091887,-341.651672,0.000000,"init"};
item1[] = {"true",8,218,-62.976639,-315.185364,27.023363,-265.185364,0.000000,"true"};
item2[] = {"Share__Work_load",2,250,-64.183350,-224.681931,25.816656,-174.681931,0.000000,"Share " \n "Work-load"};
item3[] = {"Continue__",4,4314,-220.591476,74.216980,-130.591476,124.216980,0.000000,"" \n "" \n "Continue" \n "" \n ""};
item4[] = {"Time_Check",4,218,-219.425827,-133.310532,-129.425964,-83.310455,0.000000,"Time Check"};
item5[] = {"Delete_Dead_Cars",2,250,-220.186951,-29.248400,-130.187195,20.751413,0.000000,"Delete" \n "Dead" \n "Cars"};
item6[] = {"",7,210,-312.538239,95.295059,-304.538239,103.295059,0.000000,""};
item7[] = {"",7,210,-312.798218,-204.081940,-304.798218,-196.081940,0.000000,""};
item8[] = {"End_Cleanup_",1,250,-64.828239,87.581070,25.171984,137.581238,0.000000,"" \n "End Cleanup" \n ""};
item9[] = {"Check_for_HC_",4,218,-65.059021,-30.047342,24.941008,19.952658,0.000000,"" \n "Check for HC" \n ""};
link0[] = {0,1};
link1[] = {1,2};
link2[] = {2,4};
link3[] = {3,6};
link4[] = {4,5};
link5[] = {5,3};
link6[] = {5,9};
link7[] = {6,7};
link8[] = {7,2};
link9[] = {9,8};
globals[] = {0.000000,0,0,0,0,640,480,1,53,6316128,1,-481.887177,425.726196,554.522583,-436.926575,857,816,1};
window[] = {0,-1,-1,-32000,-32000,1120,545,1909,159,1,875};
*//*%FSM</HEAD>*/
class FSM
{
        fsmName = "Server-Side Cleanup";
        class States
        {
                /*%FSM<STATE "init">*/
                class init
                {
                        name = "init";
                        itemno = 0;
                        init = /*%FSM<STATEINIT""">*/"private [""_impound"",""_cars"",""_objs"",""_totCars"",""_thread""];" \n
                         "_impound = time;" \n
                         "_cars = time;" \n
                         "_objs = time;" \n
                         "cleanupFSM setFSMVariable [""stopfsm"",false];"/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "true">*/
                                class true
                                {
                                        itemno = 1;
                                        priority = 0.000000;
                                        to="Share__Work_load";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "Share__Work_load">*/
                class Share__Work_load
                {
                        name = "Share__Work_load";
                        itemno = 2;
                        init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "Time_Check">*/
                                class Time_Check
                                {
                                        itemno = 4;
                                        priority = 0.000000;
                                        to="Delete_Dead_Cars";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"((time - _cars) > (3 * 60))"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "Delete_Dead_Cars">*/
                class Delete_Dead_Cars
                {
                        name = "Delete_Dead_Cars";
                        itemno = 5;
                        init = /*%FSM<STATEINIT""">*/"{" \n
                         "  if (!alive _x) then {" \n
                         "      _dbInfo = _x getVariable [""dbInfo"",[]];" \n
                         "      if (count _dbInfo > 0) then {" \n
                         "          _uid = _dbInfo select 0;" \n
                         "          _plate = _dbInfo select 1;" \n
                         "          _insureStatus = _x getVariable [""vehicle_insure_status"",0];" \n
                         "          if (playerSide != west) then {" \n
                         "              if (_insureStatus == 1) then {" \n
                         "                  _query_0 = format [""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];" \n
                         "                  _query_0 spawn {" \n
                         "                       _thread = [_this,1] call DB_fnc_asyncCall;" \n
                         "                  };" \n
                         "              } else {" \n
                         "                  _query_1 = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
                         "                  _query_1 spawn {" \n
                         "                       _thread = [_this,1] call DB_fnc_asyncCall;" \n
                         "                  };" \n
                         "              };" \n
                         "          };" \n
                         "      };" \n
                         "      if (!isNil ""_x"" && {!isNull _x}) then {" \n
                         "          deleteVehicle _x;" \n
                         "      };" \n
                         "  };" \n
                         "} forEach allMissionObjects ""LandVehicle"";" \n
                         "" \n
                         "{" \n
                         "  if (!alive _x) then {" \n
                         "       _dbInfo = _x getVariable [""dbInfo"",[]];" \n
                         "      if (count _dbInfo > 0) then {" \n
                         "          _uid = _dbInfo select 0;" \n
                         "          _plate = _dbInfo select 1;" \n
                         "          _insureStatus = _x getVariable [""vehicle_insure_status"",0];" \n
                         "          if (playerSide != west) then {" \n
                         "              if (_insureStatus == 1) then {" \n
                         "                  _query_0 = format [""UPDATE vehicles SET alive='1', insure='0', active='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate];" \n
                         "                  _query_0 spawn {" \n
                         "                       _thread = [_this,1] call DB_fnc_asyncCall;" \n
                         "                  };" \n
                         "              } else {" \n
                         "                  _query_1 = format[""UPDATE vehicles SET alive='0' WHERE pid='%1' AND plate='%2'"",_uid,_plate]; " \n
                         "                  _query_1 spawn {" \n
                         "                       _thread = [_this,1] call DB_fnc_asyncCall;" \n
                         "                  };" \n
                         "              };" \n
                         "          };" \n
                         "      };" \n
                         "      if (!isNil ""_x"" && {!isNull _x}) then {" \n
                         "          deleteVehicle _x;" \n
                         "      };" \n
                         "  };" \n
                         "} forEach allMissionObjects ""Air"";" \n
                         "_cars = time;" \n
                         "" \n
                         "//Group cleanup." \n
                         "{" \n
                         "  if (units _x isEqualTo [] && local _x) then {" \n
                         "      deleteGroup _x;" \n
                         "  };" \n
                         "} forEach allGroups;"/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "Check_for_HC_">*/
                                class Check_for_HC_
                                {
                                        itemno = 9;
                                        priority = 0.000000;
                                        to="End_Cleanup_";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"cleanupFSM getFSMVariable ""stopfsm"""/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                                /*%FSM<LINK "Continue__">*/
                                class Continue__
                                {
                                        itemno = 3;
                                        priority = 0.000000;
                                        to="Share__Work_load";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"!(cleanupFSM getFSMVariable ""stopfsm"")"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "End_Cleanup_">*/
                class End_Cleanup_
                {
                        name = "End_Cleanup_";
                        itemno = 8;
                        init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                        };
                };
                /*%FSM</STATE>*/
        };
        initState="init";
        finalStates[] =
        {
                "End_Cleanup_",
        };
};
/*%FSM</COMPILE>*/