Bonjour, alors tu modifies ces lignes
_illegalmarkers = ["tonmarkeur_1","tonmarker_2"];
if (playerSide == west) then {
{ deleteMarkerLocal _x; } forEach _illegalmarkers;
}; par
_illegalmarkers = ["tonmarkeur_1","tonmarker_2"];
{ deleteMarkerLocal _x; } forEach _illegalmarkers;