Bonjours pouvez vous me renseigner sur comment je fait pour que quand on ce déco et qu'on se co notre position soit enregistré pour pas devoir re choisir un lieux de spawn a chaque fois que l'on ce connect ?
De base c'est en "false" donc non sauvegardé
save_civilian_position = false; //Save civilian location?
Pour pouvoir la sauvegarder :
save_civilian_position = true; //Save civilian location?
#define true 1
#define false 0
/*
Master settings for various features and functionality
*/
class Life_Settings {
/* Logging and Security Settings*/
/* Security Settings */
spyGlass_toggle = true; //Spyglass On/Off Toggle --> True = On & False = Off
/* Data Logging Settings */
battlEye_friendlyLogging = false; //False [default] - Read the logs from the server.rpt. True - Read the logs from the publicVariable.log. NOTE: Due to how diag_log works it will log to both files either way and the setting is merely for beautification purposes.
player_advancedLog = false; //False [default] - No advanced logging. True - Logs house purchase and sale, vehicle purchase, sale, and chop shopping, police arrests, and gang creations. Search for: advanced_log
player_moneyLog = false; //False [default] - No money logging. True - Logs player bank deposits, withdraws, and transfers, gang bank deposits and withdraws, money picked up off of the ground, and player robbery. Search for: money_log
player_deathLog = false; //False [default] - No death logging. True - Logs victim and killer, and vehicle or weapon if used, when a player dies. Search for: death_log
/* Database Related Settings */
/* Player Data Saving */
save_virtualItems = true; //Save Virtual items (all sides)?
saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
save_playerStats = true; //Save food, water and damage (all sides)?
save_civilian_weapons = false; //Allow civilians to save weapons on them?
save_civilian_position = false; //Save civilian location?
save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
/* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.
/* Vehicle Data Saving */
save_vehicle_virtualItems = false; //Save virtual items inside the vehicle (all sides)(-- See defined items on next line --)
save_vehicle_items[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" };
save_vehicle_inventory = false; //Save Arma inventory of vehicle to the database
save_vehicle_fuel = false; //Save vehicle fuel level to the database (Impounded/Garaged).
save_vehicle_damage = false; //Save vehicle damage to the database.
save_vehicle_illegal = false; //This will allow cops to be advised when a vehicle, with illegal items in it, is impounded. This will also save illegal items as proof of crime, and needs "save_vehicle_virtualItems" set as true. Illegal items don't need to be set in save_vehicle_items[] for being saved, if it's enabled.
/* System Settings */
/* ATM & Federal Reserve System Configurations */
global_ATM = true; //Allow users to access any ATM on the map (Marked & Unmarked).
noatm_timer = 10; //Time in minutes that players cannot deposit money after selling stolen gold.
minimum_cops = 5; //Minimum cops required online to rob the Federal Reserve
/*Death settings*/
drop_weapons_onDeath = false; //Set true to enable weapon dropping on death. False (default) will delete player weapons on death, allowing them to be revived with them instead
/* Basic System Configurations */
donor_level = false; //Enable the donor level set in database (var = life_donorlevel; levels = 0,1,2,3,4,5). ATTENTION! Before enabling, read: https://www.bistudio.com/community/game-content-usage-rules & https://www.bistudio.com/monetization
enable_fatigue = true; //Set to false to disable the ARMA 3 fatigue system.
total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
respawn_timer = 30; //How many seconds a player should wait, before being able to respawn. Minimum 5 seconds.
/* Channel 7 News Station Configurations */
news_broadcast_cost = 150000; //Cost for a player to send a news station broadcast.
news_broadcast_cooldown = 20; //Time in minutes that is required between news station broadcasts. (Default = 20 minutes)
news_broadcast_header_length = 60; //Number of characters that a header can consist of. Anything over this may clip. This depends on the font size and various other factors. Adjust with caution.
/* Clothing System Configurations */
civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
cop_extendedSkins = false; //Enable or disable cop skins by level. Before enabling, you must add all the EIGHT files to textures folder. (It must be named as: cop_uniform.jpg + cop_uniform_1.jpg, cop_uniform_2.jpg...cop_uniform_6.jpg, cop_uniform_7.jpg; meaning cop_uniform = life_coplevel=0, cop_uniform_1 = life_coplevel=1, cop_uniform_2 = life_coplevel=2, etc...)
clothing_noTP = false; //Disable clothing preview teleport? (true = no teleport. false = teleport)
clothing_box = true; //true = teleport to a black box. false = teleport to somewhere on map. (It only affects the game if clothing_noTP is set as false)
clothing_masks[] = { "H_Shemag_olive", "H_Shemag_khk", "H_Shemag_tan", "H_Shemag_olive_hs", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "G_Balaclava_blk", "G_Balaclava_combat", "G_Balaclava_lowprofile", "G_Balaclava_oli", "G_Bandanna_aviator", "G_Bandanna_beast", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit", "H_RacingHelmet_1_black_F", "H_RacingHelmet_1_red_F", "H_RacingHelmet_1_white_F", "H_RacingHelmet_1_blue_F", "H_RacingHelmet_1_yellow_F", "H_RacingHelmet_1_green_F", "H_RacingHelmet_1_F", "H_RacingHelmet_2_F", "H_RacingHelmet_3_F", "H_RacingHelmet_4_F" };
/* Escape Menu Configuration */
escapeMenu_timer = 10; //Time required to pass before you can click the abort button in the escape menu.
escapeMenu_displayExtras = true; //Display the players UID & serverName specified below in the escape menu.
escapeMenu_displayText = "Thanks for playing!"; //Text displayed in the escape menu. Make it short.. around 20 characters.
/* Fuel System Configurations */
pump_service = false; //Allow users to use pump service on the map. Default = false
fuel_cost = 80; //Cost of fuel per liter at fuel stations (if not defined for the vehicle already).
service_chopper = 1000; //Cost to service chopper at chopper service station(Repair/Refuel).
fuelCan_refuel = 250; //Cost to refuel an empty fuel canister at the fuel station pumps. (Be wary of your buy/sell prices on fuel cans to prevent exploits...)
/* Gang System Configurations */
gang_price = 75000; //Gang creation price. --Remember they are persistent so keep it reasonable to avoid millions of gangs.
gang_upgradeBase = 10000; //The base cost for purchasing additional slots in a gang
gang_upgradeMultiplier = 2.5; //CURRENTLY NOT IN USE
gang_area[] = {"gang_area_1","gang_area_2","gang_area_3"}; //Variable of gang zone markers
/* Housing System Configurations */
house_limit = 5; //Maximum number of houses a player can own.
houseGarage_buyPrice = 1000000;
houseGarage_sellPrice = 350000;
/* Hunting & Fishing System Configurations */
animaltypes_fish[] = { "Salema_F", "Ornate_random_F", "Mackerel_F", "Tuna_F", "Mullet_F", "CatShark_F", "Turtle_F" }; //Classnames of fish you can catch
animaltypes_hunting[] = { "Sheep_random_F", "Goat_random_F", "Hen_random_F", "Cock_random_F", "Rabbit_F" }; //Classnames of aniamls you can hunt/gut
/* Item-related Restrictions */
restrict_medic_weapons = true; //Set to false to allow medics to use any weapon --true will remove ANY weapon they attempt to use (primary,secondary,launcher)
restrict_clothingPickup = true; //Set to false to allow civilians to pickup/take any uniform (ground/crates/vehicles)
restrict_weaponPickup = false; //Set to false to allow civilians to pickup/take any weapon (ground/crates/vehicles)
restricted_uniforms[] = { "U_Rangemaster", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_survival_uniform" };
restricted_weapons[] = { "hgun_P07_snds_F", "arifle_MX_F", "arifle_MXC_F" };
/* Jail System Configurations */
jail_seize_vItems[] = { "spikeStrip","lockpick","goldbar","blastingcharge","boltcutter","defusekit","heroin_unprocessed","heroin_processed","cannabis","marijuana","cocaine_unprocessed","cocaine_processed","turtle_raw" }; //Define VIRTUAL items you want to be removed from players upon jailing here. Use "jail_seize_inventory" for Arma inventory items.
jail_seize_inventory = false; //Set to true to run the cop seize script on inmates. False will remove only weapons and magazines otherwise. (Basically used in case cops forget to seize items). [See Lines 127-131 below]
sendtoJail_locations[] = { "police_hq_1", "police_hq_2", "cop_spawn_3", "cop_spawn_5", "Correctional_Facility" }; //Enter the variableName from the mission.sqm here to allow cops to send a person to jail at these locations.
jail_forceWalk = true;
jail_timeMultiplier = 15; //Put in minutes how long you want your victim in jail.
/* Medical System Configurations */
revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
revive_civ = false; //true to enable civs the ability to revive everyone or false for only medics/ems or medic/ems/cops.
revive_east = false; //true to enable opfor the ability to revive everyone or false for only medics/ems or medic/ems/cops.
revive_fee = 1500; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.
hospital_heal_fee = 100; //Fee to heal at a hospital NPC
/* Paycheck & Bank System Configurations */
bank_cop = 7000; //Amount of cash in bank for new cops
bank_civ = 3000; //Amount of cash in bank for new civillians
bank_med = 6500; //Amount of cash in bank for new medics
paycheck_cop = 500; //Payment for cops
paycheck_civ = 350; //Payment for civillians
paycheck_med = 450; //Payment for medics
paycheck_period = 5; //Scaled in minutes
bank_transferTax = .05; //Tax that player pays when transferring money from ATM. Tax = Amount * multiplier
/* Player Job System Configurations */
delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
fuelTank_winMultiplier = 1; //Win Multiplier in FuelTank Missions. Increase for greater payout. Default = 1
/* Search & Seizure System Configurations */
seize_exempt[] = { "Binocular", "ItemWatch", "ItemCompass", "ItemGPS", "ItemMap", "NVGoggles", "FirstAidKit", "ToolKit", "Chemlight_red", "Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "optic_ACO_grn_smg" }; //Arma items that will not get seized from player inventories
seize_uniform[] = { "U_Rangemaster" }; //Any specific uniforms you want to be seized from players
seize_vest[] = { "V_TacVest_blk_POLICE" }; //Any specific vests you want to be seized from players
seize_headgear[] = { "H_Cap_police" }; //Any hats or helmets you want seized from players
seize_minimum_rank = 2; //Required minimum CopLevel to be able to seize items from players
/* Vehicle System Configurations */
chopShop_vehicles[] = { "Car", "Air" }; //Vehicles that can be chopped. (Can add: "Ship" and possibly more -> look at the BI wiki...)
vehicle_infiniteRepair[] = {false, false, true, false}; //Set to true for unlimited repairs with 1 toolkit. False will remove toolkit upon use. civilian, west, independent, east
vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F", "B_Boat_Armed_01_minigun_F" }; //Vehicles that can only be rented and not purchased. (Last only for the session)
vehicleShop_3D = false; //Add preview 3D inside Shop vehicle. Default : False
/* Vehicle Purchase Prices */
vehicle_purchase_multiplier_CIVILIAN = 1; //Civilian Vehicle Buy Price = Config_Vehicle price * multiplier
vehicle_purchase_multiplier_COP = .5; //Cop Vehicle Buy Price = Config_Vehicle price * multiplier
vehicle_purchase_multiplier_MEDIC = .75; //Medic Vehicle Buy Price = Config_Vehicle price * multiplier
vehicle_purchase_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
/* Vehicle Rental Prices */
vehicle_rental_multiplier_CIVILIAN = .80; //Civilian Vehicle Rental Price = Config_Vehicle price * multiplier
vehicle_rental_multiplier_COP = .3; //Cop Vehicle Rental Price = Config_Vehicle price * multiplier
vehicle_rental_multiplier_MEDIC = .55; //Medic Vehicle Rental Price = Config_Vehicle price * multiplier
vehicle_rental_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
/* Vehicle Sell Prices */
vehicle_sell_multiplier_CIVILIAN = .5; //Civilian Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
vehicle_sell_multiplier_COP = .5; //Cop Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
vehicle_sell_multiplier_MEDIC = .5; //Medic Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
vehicle_sell_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
/* "Other" Vehicle Prices */
vehicle_chopShop_multiplier = .25; //Chop Shop price for vehicles. TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier
vehicle_storage_fee_multiplier = .2; //Pull from garage cost --> Cost takes the playersides Buy Price * multiplier
vehicle_cop_impound_multiplier = .1; //TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier
disableCommanderView = true; //false - Group leaders can access the commander view. true [default] - Group leaders cannot access the commander view.
//Commander/tactical view is accessed via pressing . [NUM] by default. It raises the camera significantly higher and steeper above the player in order to give a boarder tactical view of the surrounding area.
/* Wanted System Settings *
/* crimes[] = {String, Bounty, Code} */
crimes[] = {
{"STR_Crime_187V","650","187V"},
{"STR_Crime_187","2000","187"},
{"STR_Crime_901","450","901"},
{"STR_Crime_215","200","215"},
{"STR_Crime_213","1000","213"},
{"STR_Crime_211","100","211"},
{"STR_Crime_207","350","207"},
{"STR_Crime_207A","200","207A"},
{"STR_Crime_390","1500","390"},
{"STR_Crime_487","150","487"},
{"STR_Crime_488","70","488"},
{"STR_Crime_480","100","480"},
{"STR_Crime_481","100","481"},
{"STR_Crime_482","500","482"},
{"STR_Crime_483","950","483"},
{"STR_Crime_459","650","459"},
{"STR_Crime_666","200","666"},
{"STR_Crime_667","4500","667"},
{"STR_Crime_668","1500","668"},
{"STR_Crime_1","250","1"},
{"STR_Crime_2","200","2"},
{"STR_Crime_3","150","3"},
{"STR_Crime_4","250","4"},
{"STR_Crime_5","100","5"},
{"STR_Crime_6","80","6"},
{"STR_Crime_7","150","7"},
{"STR_Crime_8","5000","8"},
{"STR_Crime_9","5000","9"},
{"STR_Crime_10","15000","10"},
{"STR_Crime_11","10000","11"},
{"STR_Crime_12","2500","12"},
{"STR_Crime_13","1500","13"},
{"STR_Crime_14","500","14"},
{"STR_Crime_15","2500","15"},
{"STR_Crime_16","1500","16"},
{"STR_Crime_17","100","17"},
{"STR_Crime_18","1500","18"},
{"STR_Crime_19","2500","19"},
{"STR_Crime_20","500","20"},
{"STR_Crime_21","500","21"},
{"STR_Crime_22","2000","22"},
{"STR_Crime_23","5000","23"},
{"STR_Crime_24","10000","24"},
{"STR_Crime_25","20000","25"}
};
/* ! --- Do not change --- ! */
framework_version = "5.0.0";
/* ------------------------- */
};
#include "Config_Clothing.hpp"
#include "Config_Licenses.hpp"
#include "Config_Vehicles.hpp"
#include "Config_vItems.hpp"
#include "Config_Weapons.hpp"
#include "Config_Gather.hpp"
#include "Config_SpawnPoints.hpp"
#include "Config_Process.hpp"
#include "Config_Housing.hpp"
#include "Config_Garages.hpp"
#include "Config_Loadouts.hpp"