Maxence a écrit le dernier message :
Hello ! It's a lot of changes, but ok
In your mission/The-Programmer/Iphone_XI/dialogs/phone_system/messages/sendMessage.hpp, below this button :
you can add this new button with its icon :
In your @The_Programmer/addons/iphone_xi/client/phone_system/messages/fn_phone_newMessageMenu.sqf, you can add at the end of the file :
-> That will add the button for players in west side, not admins (because they already have the admin button at the same place).
In your @The_Programmer/addons/iphone_xi/client/phone_system/messages/fn_phoneSendMessage.sqf, below :
you can add :
-> Call the function to send the message to everyone.
In your @The_Programmer/addons/advanced_phone/client/fn_clientMessage.sqf, add in the switch :
-> Display the message, you can change the texts here.
Note :
The texture of the button is the same as the button for the admin, it is thus written "ADMIN ALL" if you want to modify it, it is necessary to make a new texture in your mission/Iphone_XI/textures/menus/phone_system/messages/extra like the file adminButton.paa which you will be able to name policeButton.paa for example.
-> It will be necessary to modify in the fn_phone_newMessageMenu.sqf the name of the texture to put the new one.
In your mission/The-Programmer/Iphone_XI/dialogs/phone_system/messages/sendMessage.hpp, below this button :
Code:
class closeMenu : Life_RscButtonInvisibleIphoneXI
{
idc = -1;
onbuttonclick = "closeDialog 0; [] spawn the_programmer_iphone_xi_fnc_phone_init;";
tooltip = "$STR_Global_Close";
x = 0.704489499999999 * safezoneW + safezoneX;
y = 0.943902610619469 * safezoneH + safezoneY;
w = 0.0699896666666673 * safezoneW;
h = 0.0147325909537858 * safezoneH;
};
Code:
class policeAllPicture : Life_RscPicture
{
idc = 04202809;
text = "";
x = 0.634062 * safezoneW + safezoneX;
y = 0.28 * safezoneH + safezoneY;
w = 0.21 * safezoneW;
h = 0.7 * safezoneH;
};
class policeAllButton : Life_RscButtonInvisibleIphoneXI
{
idc = 04202810;
onbuttonclick = "";
x = 0.6515625 * safezoneW + safezoneX;
y = 0.899929869223206 * safezoneH + safezoneY;
w = 0.043125 * safezoneW;
h = 0.0243572497541787 * safezoneH;
};
In your @The_Programmer/addons/iphone_xi/client/phone_system/messages/fn_phone_newMessageMenu.sqf, you can add at the end of the file :
Code:
if ((playerSide isEqualTo west) && ((call life_adminlevel) isEqualTo 0)) then {
(_display displayCtrl 04202810) buttonSetAction "['allplayers'] call the_programmer_iphone_xi_fnc_phone_sendMessage;";
(_display displayCtrl 04202809) ctrlSetText format ["%1\menus\phone_system\messages\extra\adminButton.paa",_basePath];
} else {
(_display displayCtrl 04202810) ctrlEnable false;
(_display displayCtrl 04202809) ctrlShow false;
};
In your @The_Programmer/addons/iphone_xi/client/phone_system/messages/fn_phoneSendMessage.sqf, below :
Code:
if (_type isEqualTo "adminall") exitWith {[1,"",_messageText] spawn max_phone_fnc_sendMSG; closeDialog 0;};
Code:
if (_type isEqualTo "allplayers") exitWith {[_messageText,(name player),9] remoteExec ["max_phone_fnc_clientMessage",-2]; closeDialog 0;};
In your @The_Programmer/addons/advanced_phone/client/fn_clientMessage.sqf, add in the switch :
Code:
case 9 : {
if (profileNamespace getVariable ["The_programmer_silence",false]) then {
hintSilent parseText format ["<t color='#FF0000'><t size='2'><t align='center'>MESSAGE FROM POLICE<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Recipient: <t color='#ffffff'>All civilians<br/><t color='#33CC33'>From: <t color='#ffffff'>police<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1",_msg];
} else {
_son = profileNamespace getVariable ["The_programmer_SMS","Notif_iphone"];
if ((isClass (missionConfigFile >> "CfgSounds" >> _son)) || (isClass (configFile >> "CfgSounds" >> _son))) then {[player,_son,50,1] remoteExec ["life_fnc_say3D",0];};
hint parseText format ["<t color='#FF0000'><t size='2'><t align='center'>MESSAGE FROM POLICE<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Recipient: <t color='#ffffff'>All civilians<br/><t color='#33CC33'>From: <t color='#ffffff'>police<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1",_msg];
};
["AdminMessage",["You have a new message from the police !"]] call bis_fnc_showNotification;
if (playerSide isEqualTo west) then {systemChat format ["Sent by the police officer : %1",_from];};
};
Note :
The texture of the button is the same as the button for the admin, it is thus written "ADMIN ALL" if you want to modify it, it is necessary to make a new texture in your mission/Iphone_XI/textures/menus/phone_system/messages/extra like the file adminButton.paa which you will be able to name policeButton.paa for example.
-> It will be necessary to modify in the fn_phone_newMessageMenu.sqf the name of the texture to put the new one.