Bonjour,
J'ai créé aujourd'hui un script de sauvegarde de position pour les véhicules. Mais j'ai un problème lorsque je veux effectuer le chargement des véhicules après le redémarrage.
J'ai cette erreur :
	
	
	
		
Je ne comprend pas vraiment pourquoi... Si vous avez une idée je suis preneur
Merci !
	
	
	
		
				
			J'ai créé aujourd'hui un script de sauvegarde de position pour les véhicules. Mais j'ai un problème lorsque je veux effectuer le chargement des véhicules après le redémarrage.
J'ai cette erreur :
		Code:
	
	
	21:05:11 "[VEHICLES] Loading"
21:05:11 Error in expression <g format["Loading vehicle -%1- %2", (_x select 4), (_x select 2)];
if ((_x sele>
21:05:11   Error position: <select 4), (_x select 2)];
if ((_x sele>
21:05:11   Error Generic error in expressionJe ne comprend pas vraiment pourquoi... Si vous avez une idée je suis preneur

Merci !
		Code:
	
	
	/*
        0       objects.id,
        1       objects.type,
        2       objects.class,
        3       objects.customName,
        4       objects.uid,
        5       objects.plystorage,
        6       objects.spawn,
        7       objects.pos,
        8       objects.dir,
        9       objects.vars,
        10      objects.impounded,
        11      objects.fuel,
        12      objects.color,
        13      objects.material,
        14      objects.stolen,
        15      objects.numpchange,
        16      objects.iscustomplate,
        17      objects.vstorage,
        18      objects.istorage,
        19      objects.tuning,
        20      objects.damage,
        21      objects.insurance,
        22      objects.cid
*/
diag_log "[VEHICLES] Loading";
    {
        diag_log format["Loading vehicle -%1- %2", (_x select 4), (_x select 2)];
        if ((_x select 7) isEqualTo []) then
        {
            diag_log "[ERROR] Cannot spawn : no position";
            [format["UPDATE objects SET spawn='0',plystorage='1',pos='[]' WHERE id='%1'", (_x select 0)], 1] call Server_Database_Async;
        } else {
            _vehicle = [(_x select 2),(_x select 7),(_x select 0),(_x select 4)] call Server_Vehicle_Spawn;
            waitUntil {!(isNull _vehicle)};
            diag_log "Vehicle spawned";
            _vehicle allowDamage false;
            _vehicle setDir (_x select 8);
            _vehicle setVariable ["locked",true,true];
            if(_x#11 < 0.1 && {_vehicle isKindOf "Ship"}) then {
                _vehicle setFuel 0.1;
            } else {
                _vehicle setFuel (_x select 11);
            };
            _damage = [(_x select 20)] call Server_Database_ToArray;
            if((count _damage) > 0) then {
                _parts = getAllHitPointsDamage _vehicle;
                for "_i" from 0 to ((count _damage) - 1) do {
                    _vehicle setHitPointDamage [format ["%1",((_parts select 0) select _i)],_damage select _i];
                };
            };
            if((_x select 12) != "<null>") then {
                _vehicle setObjectTextureGlobal [0,(_x select 12)];
            };
            if((_x select 13) != "<null>") then {
                _vehicle setObjectMaterialGlobal [0,(_x select 13)];
            };
            _vehicle setVariable["numPChange",(_x select 15),true];
            _vehicle setVariable["isCustomPlate",(_x select 16),true];
            if((_x select 21) isEqualTo 1) then {
                _vehicle setVariable["insurance",true,true];
            } else {
                _vehicle setVariable["insurance",false,true];
            };
            _iInventory = [(_x select 18)] call Server_Database_ToArray;
            if ((count _iInventory) > 0) then {
                _items = _iInventory select 0;
                _mags = _iInventory select 1;
                _backpacks = _iInventory select 2;
                _weapons = _iInventory select 3;
                clearItemCargoGlobal _vehicle;
                clearMagazineCargo _vehicle;
                clearWeaponCargoGlobal _vehicle;
                clearBackpackCargoGlobal _vehicle;
                for "_i" from 0 to ((count (_items select 0)) - 1) do {
                    _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
                };
                for "_i" from 0 to ((count (_mags select 0)) - 1) do {
                    _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
                };
                for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
                    _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
                };
                for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
                    _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
                };
            };
            _virtualInventory = [(_x select 17)] call Server_Database_ToArray;
            _vehicle setVariable["storage",_virtualInventory,true];
            _vehicle setVariable["cid",(_x select 22),true];
            _addons = [(_x select 19)] call Server_Database_ToArray;
            if ((count _addons) > 0) then {
                {
                    _animName = _x select 0;
                    _animPhase = _x select 1;
                    _vehicle animatesource [_animName, _animPhase, true];
                } foreach _addons;
            };
            _vehicle allowDamage true;
        };
    } forEach (([format["SELECT objects.id,objects.type,objects.class,objects.customName,objects.uid,objects.plystorage,objects.spawn,objects.pos,objects.dir,objects.vars,objects.impounded,objects.fuel,objects.color,objects.material,objects.stolen,objects.numpchange,objects.iscustomplate,objects.vstorage,objects.istorage,objects.tuning,objects.damage,objects.insurance,objects.cid FROM objects INNER JOIN players ON objects.uid=players.uid WHERE spawn='1'"],2] call Server_Database_Async));
    diag_log "[VEHICLES] Ready"; 
	 
 
		 
 
		
