/*
File: fn_setupActions.sqf
Author:
Description:
Master addAction file handler for all client-based actions.
*/
switch (playerSide) do {
case civilian: {
//Drop fishing net
life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
(surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];
//Rob person
life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
!isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']];
life_actions = life_actions + [player addAction["Donner mon numéro de téléphone",life_fnc_addMeInContact,"",0,false,false,"",' !(isNull cursorObject) && (isPlayer cursorObject) && ((player distance cursorObject) < 3.5)' ]];
};
};