Voici mon fichier, je sais qu'il a un init a modifier mais ça ne fonctionne pas...
Et voici mon code au complet
Code:
[_name,_crime,_amount] remoteExec ["max_interpol_fnc_autoCrimes",2];
Et voici mon code au complet
Code:
#include "..\..\script_macros.hpp"
/*
File: fn_onPlayerKilled.sqf
Author: Bryan "Tonic" Boardwine
Description:
When the player dies collect various information about that player
and pull up the death dialog / camera functionality.
*/
params [
["_unit",objNull,[objNull]],
["_killer",objNull,[objNull]]
];
disableSerialization;
if !((vehicle _unit) isEqualTo _unit) then {
UnAssignVehicle _unit;
_unit action ["getOut", vehicle _unit];
_unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
};
//Set some vars
_unit setVariable ["Revive",true,true];
_unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
_unit setVariable ["restrained",false,true];
_unit setVariable ["Escorting",false,true];
_unit setVariable ["transporting",false,true];
_unit setVariable ["playerSurrender",false,true];
_unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
//close the esc dialog
if (dialog) then {
closeDialog 0;
};
//Setup our camera view
life_deathCamera = "CAMERA" camCreate (getPosATL _unit);
showCinemaBorder true;
life_deathCamera cameraEffect ["Internal","Back"];
createDialog "DeathScreen";
life_deathCamera camSetTarget _unit;
life_deathCamera camSetRelPos [0,3.5,4.5];
life_deathCamera camSetFOV .5;
life_deathCamera camSetFocus [50,0];
life_deathCamera camCommit 0;
(findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
//Create a thread for something?
_unit spawn {
private ["_maxTime","_RespawnBtn","_Timer"];
disableSerialization;
_RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
_Timer = ((findDisplay 7300) displayCtrl 7301);
if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
_maxTime = time + 5;
} else {
_maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
};
_RespawnBtn ctrlEnable false;
waitUntil {
_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
round(_maxTime - time) <= 0 || isNull _this
};
_RespawnBtn ctrlEnable true;
_Timer ctrlSetText localize "STR_Medic_Respawn_2";
};
_unit spawn {
disableSerialization;
private _requestBtn = ((findDisplay 7300) displayCtrl 7303);
_requestBtn ctrlEnable false;
private _requestTime = time + 5;
waitUntil {round(_requestTime - time) <= 0 || isNull _this};
_requestBtn ctrlEnable true;
};
[] spawn life_fnc_deathScreen;
//Create a thread to follow with some what precision view of the corpse.
[_unit] spawn {
private _unit = _this select 0;
waitUntil {
life_deathCamera camSetTarget _unit;
life_deathCamera camSetRelPos [0,3.5,4.5];
life_deathCamera camCommit 0;
speed _unit isEqualTo 0
};
};
//Make the killer wanted
if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then {
if (vehicle _killer isKindOf "LandVehicle") then {
if (life_HC_isActive) then {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
//Get rid of this if you don't want automatic vehicle license removal.
if (!local _killer) then {
[2] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
} else {
if (life_HC_isActive) then {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
} else {
[getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
};
if (!local _killer) then {
[3] remoteExecCall ["life_fnc_removeLicenses",_killer];
};
};
};
life_save_gear = [player] call life_fnc_fetchDeadGear;
if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
_unit removeWeapon (primaryWeapon _unit);
_unit removeWeapon (handgunWeapon _unit);
_unit removeWeapon (secondaryWeapon _unit);
};
//Killed by cop stuff...
if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then {
life_copRecieve = _killer;
//Did I rob the federal reserve?
if (!life_use_atm && {CASH > 0}) then {
[format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
CASH = 0;
};
};
if (!isNull _killer && {!(_killer isEqualTo _unit)}) then {
life_removeWanted = true;
};
[_unit] call life_fnc_dropItems;
life_action_inUse = false;
life_hunger = 100;
life_thirst = 100;
life_carryWeight = 0;
CASH = 0;
life_is_alive = false;
[] call life_fnc_hudUpdate; //Get our HUD updated.
[player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
[0] call SOCK_fnc_updatePartial;
[3] call SOCK_fnc_updatePartial;
if (playerSide isEqualTo civilian) then {
[4] call SOCK_fnc_updatePartial;
};