_TFAR_random_name = "";
if ((player getVariable ["TFAR_random_name",""]) isEqualTo "") then {
_allAlphabets = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","0","1","2","3","4","5","6","7","8","9"];
_TFAR_random_name= format ["%1%2%3%4%5%6%7%8%9%10%11%12%13%14%15", selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets, selectRandom _allAlphabets];
player setVariable ["TFAR_random_name",_TFAR_random_name,true];
} else {
_TFAR_random_name = player getVariable ["TFAR_random_name","Error"];
};
TFAR_player_name = _TFAR_random_name;