} forEach _weaponArray;
if ((_item == "optic_Hamr") && (_ret isEqualTo 0)) then {_ret = 1;};
systemChat format ["DEBUG : %1",_primitems];
systemChat format ["DEBUG : %1",(secondaryWeaponItems _unit)];
systemChat format ["DEBUG : %1",_handgunItems];
{[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_primitems);
{[_x,true,false,true,false] call life_fnc_handleItem; systemChat format ["ADD weapon item : %1",_x];} forEach (_primitems);
} forEach _weaponArray;
if ((_item == "optic_Hamr") && (_ret isEqualTo 0)) then {_ret = 1;};