Bonjour, comment faire en sorte que on puisse rechercher une plaque depuis un véhicule. J'ai essayer de faire ça
[CODE title="fn_setupAction.sqf"]/*
File: fn_setupActions.sqf
Author:
Description:
Master addAction file handler for all client-based actions.
*/
life_actions = [];
switch (playerSide) do {
//Civilian
case civilian: {
//Drop fishing net
life_actions pushBack (player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
(surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']);
//Rob person
life_actions pushBack (player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
!isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']);
};
//Cops
case west: { };
life_actions pushBack (player addAction["Fichier plaques",{createDialog "max_search_plate"},"",0,false,false,"",'(vehicle player isKindOf "Car")']);
//EMS
case independent: { };
};[/CODE]
Malheureusement cela ne marche pas. Je possède le Duty Système.
[CODE title="fn_setupAction.sqf"]/*
File: fn_setupActions.sqf
Author:
Description:
Master addAction file handler for all client-based actions.
*/
life_actions = [];
switch (playerSide) do {
//Civilian
case civilian: {
//Drop fishing net
life_actions pushBack (player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
(surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']);
//Rob person
life_actions pushBack (player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
!isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']);
};
//Cops
case west: { };
life_actions pushBack (player addAction["Fichier plaques",{createDialog "max_search_plate"},"",0,false,false,"",'(vehicle player isKindOf "Car")']);
//EMS
case independent: { };
};[/CODE]
Malheureusement cela ne marche pas. Je possède le Duty Système.