life_actions = life_actions + [player addAction["Monter en conducteur",life_fnc_copvehiunlock,"driver",200,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 5']];
life_actions = life_actions + [player addAction["Monter en passager",life_fnc_copvehiunlock,"passenger",100,false,false,"",'!isNull cursorTarget && ((cursorTarget isKindOf "Car")||(cursorTarget isKindOf "Air")||(cursorTarget isKindOf "Ship")) && (locked cursorTarget) != 0 && cursorTarget distance player < 5']];
life_actions = life_actions + [player addAction["Descendre",life_fnc_copvehiunlock,"exit",100,false,false,"",'(vehicle player != player) && (locked(vehicle player)==2)']];