deleteVehicle life_corpse;
//Cleanup of weapon containers near the body & hide it.
if (!isNull life_corpse) then {
private "_containers";
life_corpse setVariable ["Revive",true,true];
_containers = nearestObjects[life_corpse,["WeaponHolderSimulated"],5];
{deleteVehicle _x;} forEach _containers; //Delete the containers.
deleteVehicle life_corpse;
};
_corpse = _this select 1;
systemChat str [_corpse];