Salut, en ce qui concerne la disparition de tes véhicules, il faut te rendre dans ton :
life_server\Functions\System\fn_cleanup.sqf (Ligne 26 de base)
[CODE title="fn_cleanup.sqf" highlight="26"]#include "\life_server\script_macros.hpp"
/*
File: fn_cleanup.sqf
Author: Bryan "Tonic" Boardwine
Description:
Server-side cleanup script on vehicles.
Sort of a lame way but whatever. Yep someone should look at it!
*/
private "_deleted";
_deleted = false;
for "_i" from 0 to 1 step 0 do {
private ["_veh","_units","_fuel"];
uiSleep (60 * 60);
{
_protect = false;
_veh = _x;
_vehicleClass = getText(configFile >> "CfgVehicles" >> (typeOf _veh) >> "vehicleClass");
_fuel = 1;
if (!isNil {_veh getVariable "NPC"} && {_veh getVariable "NPC"}) then {_protect = true;};
if ((_vehicleClass in ["Car","Air","Ship","Armored","Submarine"]) && {!(_protect)}) then {
if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {_fuel = (fuel _veh);};
_dbInfo = _veh getVariable ["dbInfo",[]];
_units = {(_x distance _veh < 300)} count playableUnits;
if (count crew _x isEqualTo 0) then {
switch (true) do {
case ((_x getHitPointDamage "HitEngine") > 0.7 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitLFWheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitLF2Wheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitRFWheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitRF2Wheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case (_units isEqualTo 0): {deleteVehicle _x; _deleted = true;};
};
};
[...Reste du Code...][/CODE]
Et que tu modifie la valeur de
base qui est
300 par
999999.
Voilà