Kurby a écrit le dernier message :
Hey
Utilise ton
Utilise ton
fn_playerSkins.sqf
tu pourrais faire un truc du style :
Code:
if(playerSide == west) then {
switch(true) do {
case (uniform player == "U_Rangemaster") : { // <= le classe name de ta tenue
if( (call life_coplevel) == 1) then
{
player setObjectTextureGlobal [0,"le lien de la texture "]; exemple = textures\cop\matexture.paa
};
if( (call life_coplevel) == 2) then
{
player setObjectTextureGlobal [0,""];
};
if( (call life_coplevel) == 3) then
{
player setObjectTextureGlobal [0,""];
};
};
case (uniform player == "U_B_CombatUniform_mcam") : {
player setObjectTextureGlobal [0,""];
};
};
};
Dernière édition: